Posted 10/30/2008 2:45 PM by Gerasimos Manolatos
Filed under: Activision, James bond, quantum of solace, Treyarch, Video, Interview
There are a lot of people out there who argue over who the best Bond is from the movies. What exactly does it take to be a good Bond in a video game?I actually think we have the perfect Bond with Daniel Craig. He's just a much more hands on Bond, a much more physical, more cunning, and more dangerous Bond than ever before. From a video game standpoint, that's awesome. That's great for us—he doesn't sit back and rely on a lot of gadgets as much and he's just much more aggressive and much more involved.
Do you think that James Bond's gadgets are a cop-out?I wouldn't say it's a cop-out so much as it's almost like a crutch you can lean on, and sometimes you can lean on it too much. If you go back to some of the old
Bond movies and some of the old
Bond games, it can be something that you lean on too much. We have a few gadgets in our game and it's a subtle touch, but it's not something that's overpowering. You don't come to each new level in our game with a new gadget to somehow save you from whatever bad guy you take on. It's a bit different from previous
Bond games where you'd get cufflinks and lasers and stuff. Yes, you almost become Superman in games like that. I don't think gamers like to become Superman because then there's no drama, there's no conflict, there's no concern. Unless someone pulls out kryptonite, you're not going to be harmed too much.
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