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Fable 2

Release Date: 
10/21/2008
Game Platform: 
Xbox 360
Star Rating: 
★★★★★
Price: $69.99 (collector's edition), $59.99 (game only)

The Skinny: Five hundred years after the events of Fable, a new hero awakens (that'd be you, so look alive) after the evil Lucien murders your sister and attempts to take control of all of Albion from the comfort of his high tower, The Spire.

The Good: A story that could very well take you 50 hours to complete, the third-person role-playing game has a lot of features that include fixes for some of the original game's problems as well as valuable additions. Wanna buy every single house in the game? Go ahead—even raise and lower rents as you see fit. Wanna murder that idiot that looked at you funny as he passed you? Do it. Wanna pay that woman next to that house to sleep with you? Okay. Everything you do in the game has either a positive or negative effect on your reputation, and if, say, you lower your likeability ratings down to George W. Bush levels, your character sprouts Devil horns and his body becomes disfigured and wretched-looking. What's more, there is no sacrifice in the visuals like you get in other open-world games, so you'll be fighting in one of the more visually stunning regions ever pixelated and copied to a DVD.

The Bad: You don't die once your health meter depletes, instead you lose a certain amount of experience. It works, but it's definitely a notch down from imposing any severe consequences for sucking.

Maxim Tip: You'll be presented with the choice of levelling up a wide array of magic spells. It's best to avoid being a jack-of-all-trades type and get something like Force Push (yes, of the Star Wars variety) up to the maximum level before working to get any others.

Buy, Rent, or Disembowel? Buy. Make this Fable your reality.