This headless adventure turns out to be brainless too.

The Pitch: An immortal Demon Hunter named Bryce and his walking set of tits and ass female private eye sidekick play mercenary for cash, solve a few puzzles and, hopefully, save a city from becoming a doomed wasteland.

What It Really Is: The most disappointing game we’ve played since Duke Nukem last year. At the outset, NeverDead has all the promise of an off-beat gore game that would make Suda51 proud and, initially, we were digging the premise: You and your busty sidekick kill demons, crack wise and, occasionally, your head will get chopped off and you’ll have to solve a puzzle and then put it back on. Cool. What NeverDead devolves into is a frustration of wonky controls, absent plot, groan-inducing quips, unlikable characters and repetitive, mindless button-mashing. The game does offer up four-player co-op that smartly does away with the plot and makes for a more enjoyable way of playing...as long as you can dupe four friends into buying the game too. For all the good that NeverDead set out to accomplish, it comes up so short it might as well have been called Sleepy or Sneezy.

Maxim.com Ready-Made Press Blurb: NeverDead is all about dismemberment and we give it two big thumbs! Not up or down, just thumbs, preferably in a box.

Fun Fact: The game’s soundtrack actually has contributions from Megadeth. That may sound like a good thing to gamers or fans of Megadeth but, trust us, it’s not.

Who’s It For: Your worst enemy...and even then it seems cruel.
