Do you smell that? Either someone stepped in dog shit, or Atari has released yet another terrible Godzilla video game. Question: WHY IS IT SO FUCKING HARD TO MAKE A COOL GODZILLA GAME? Atari has yet to satisfy our giant-monster needs. Going toe-to-toe with other giant monsters sounds like fun on paper. But close your eyes and imagine the experience, and you've just had about 500 times more fun than you'll have playing this game. One other small thing: How come buildings don't crumble, but just sort of sink slowly into the ground leaving no rubble behind? Dust off your ancient copy of War of the Monsters if you want to see a monster game done right.