Dancing with the devil in the pale Mexican moonlight.
The Pitch: Stripping away all that pesky plot from the previous games, Army of Two: The Devil’s Cartel lets you and a friend loose in Mexico to kick ass without having to worry about taking names.
What It Really Is: Army of Two, as a series, has a devout following of fans who are undoubtedly pissed off about the changes that The Devil’s Cartel brings with it; namely, killing off the competitive multiplayer mode to focus on the game’s namesake co-op and bailing out on the series’ main characters (Salem and Rios) in favor of the anonymous guns, Alpha and Bravo. Our biggest gripe about the new nameless characters is the same gripe we have with Army of Two’s plot and third-person shooter gameplay: none of it is memorable. We credit the game with punching out its customization options for loadouts and other gear, but there aren’t nearly enough extras in that department to justify omitting an entire multiplayer game mode. Beyond the cosmetic gear and, arguably, essential loadouts, both the co-op and solo campaign leave much to be desired in the way of story, setting, and firefights. In the end, there’s just not much to make The Devil’s Cartel worth opening your wallet for. But, if you do, the real challenge may be finding a friend who’s willing to do the same.
Maxim.com Ready-Made Press Blurb: “Army of Two had better make room for a third, because we want in.” -Maxim.com
Fun Fact: Overkill mode, which grants you invincibility, makes a comeback here, but Army of Two: The Devil’s Cartel has killed off Rocks, Paper, Scissor, back-to-back, and some of the old co-op interactions that made the previous games unique. We’re sure those quirks had nothing to do with why the original game went platinum or anything.
Who It’s For: There are so many other options for gamers looking to have a great co-op experience that it’s hard to imagine anyone but the most die-hard Army of Two fans enjoying this. And, since the game has inexplicably opted to strip away its most defining features, we’re not even sure die-hards will know why they’re playing it.
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