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The Gaming Review - Transformers: Fall of Cybertron

Release Date: 
Game Platform: 
PS3 / Xbox 360 / PC
High Moon Studios/Activision
Star Rating: 
7 out of 10

Robots in a video game.

The Pitch: The follow up to 2010’s War for Cybertron, Activision is keeping the Transformer franchise chugging along, even when there’s not a movie to accompany it.

What It Really Is: A wise decision. Like the Arkham series proved, you don’t need a movie to make a fun game and the disentanglement works in Fall of Cybertron’s favor, allowing it to pursue a plot that wouldn’t work in the movies where, for some reason, humans are necessary. Transformer games of late have done a good job putting you in the big robot boots of both the Autobots AND the Decepticons and this is no different. Fall of Cybertron’s plot (the Autobots want to leave the dying Cybertron, the Decepticons want to suck the last bits of Energon out of it) sets up plenty of opportunity to play as Optimus, Megatron and even Grimlock - a dinobot - in sprawling levels of techified chaos. New weapon selections as well as co-op and versus multiplayer modes round out this year’s Transformers offering. It’s not groundbreaking but it’s good fun for fans and serves up a healthy dose of disguised robots without all the annoying stuttering that we’ve come to expect from Shia LaBeouf. Ready-Made Press Blurb: “It's just like watching the movies, only better, more interactive and with just the right amount of Shia Labeouf. None.”

Fun Fact: Fall of Cybertron’s robot roster includes the five Combaticons who, when assembled together, make Bruticus. We remember when he was called Voltron.

Who’s It For: Transformers fans old and young will appreciate what Activision has done here, delivering a heaping helping of bot carnage with none of that pesky drama and whining we’ve all suffered through in the movies.